Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
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Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
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Class and Description |
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IPerceptor
A perceptor represents a single sensor input.
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Class and Description |
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IPerceptor
A perceptor represents a single sensor input.
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IServerMessageParser
A Server Message Parser receives a String from some interface layer, parses
it into a list of Perceptors and returns them.
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Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
|
Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
|
Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
|
IPerceptor
A perceptor represents a single sensor input.
|
Class and Description |
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IAccelerometerPerceptor
The Accelerometer perceptor measures acceleration in the three-dimensional
space.
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IAgentStatePerceptor
The Agent State Perceptor represents the internal state of the robot agent.
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ICameraTiltPerceptor |
ICommandPerceptor
Allows to remote control an agent.
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ICompassPerceptor |
ICompositeJointPerceptor
The Universal Joint Perceptor measures the angles of a two-axis joint.
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IFlagPerceptor
The IFlagPerceptor represents flags of the agent.
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IForceResistancePerceptor
A Force Resistance Perceptor is a perceptor which exists at some point in the
three-dimensional space (the origin) and a force applies to it.
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IGameStatePerceptor
The Game State perceptor is a virtual perceptor representing the actual game
state, consisting of the global server time and the play mode (BeforeKickOff
etc.)
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IGlobalPosePerceptor
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
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IGyroPerceptor
The Gyro perceptor measures the orientation in the three-dimensional space.
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IHearPerceptor
The Hear Perceptor represents virtual ears.
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IHingeJointPerceptor
The hinge joint perceptor measures the angle of a single axis joint.
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ILinePerceptor
Perceptor for line sequence
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IPerceptor
A perceptor represents a single sensor input.
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IPlayerPos
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
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ITimerPerceptor
The Timer Perceptor represents the time of the virtual global clock.
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IUniversalJointPerceptor
The Universal Joint Perceptor measures the angles of a two-axis joint.
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IVisibleObjectPerceptor
The Visible Object Perceptor represents a single object as reported by the
visual sensor sub-system.
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PerceptorConversionException
Thrown if a piece of a server message could not be converted into a perceptor
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Class and Description |
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IAccelerometerPerceptor
The Accelerometer perceptor measures acceleration in the three-dimensional
space.
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IAgentStatePerceptor
The Agent State Perceptor represents the internal state of the robot agent.
|
ICameraTiltPerceptor |
ICommandPerceptor
Allows to remote control an agent.
|
ICompassPerceptor |
ICompositeJointPerceptor
The Universal Joint Perceptor measures the angles of a two-axis joint.
|
IFlagPerceptor
The IFlagPerceptor represents flags of the agent.
|
IForceResistancePerceptor
A Force Resistance Perceptor is a perceptor which exists at some point in the
three-dimensional space (the origin) and a force applies to it.
|
IGameStatePerceptor
The Game State perceptor is a virtual perceptor representing the actual game
state, consisting of the global server time and the play mode (BeforeKickOff
etc.)
|
IGlobalPosePerceptor
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
|
IGyroPerceptor
The Gyro perceptor measures the orientation in the three-dimensional space.
|
IHearPerceptor
The Hear Perceptor represents virtual ears.
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IHingeJointPerceptor
The hinge joint perceptor measures the angle of a single axis joint.
|
ILinePerceptor
Perceptor for line sequence
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IPerception
The perception represents all input an agent can get from the outside.
|
IPerceptor
A perceptor represents a single sensor input.
|
IPlayerPos
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
|
IServerMessageParser
A Server Message Parser receives a String from some interface layer, parses
it into a list of Perceptors and returns them.
|
ITimerPerceptor
The Timer Perceptor represents the time of the virtual global clock.
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ITouchPerceptor
The Touch Perceptor represents a "digital" input: It either touches something
(probably the ground) or it doesn't.
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IUniversalJointPerceptor
The Universal Joint Perceptor measures the angles of a two-axis joint.
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IVisibleObjectPerceptor
The Visible Object Perceptor represents a single object as reported by the
visual sensor sub-system.
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PerceptorConversionException
Thrown if a piece of a server message could not be converted into a perceptor
|
Class and Description |
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IPerception
The perception represents all input an agent can get from the outside.
|
Class and Description |
---|
IPerception
The perception represents all input an agent can get from the outside.
|
Class and Description |
---|
IPerception
The perception represents all input an agent can get from the outside.
|
Class and Description |
---|
IPerception
The perception represents all input an agent can get from the outside.
|