Class | Description |
---|---|
BallEndsUpInOwnGoal |
Belief to decide if the Ball could possibly end in goal for the goal keeping
behavior
|
BallInCriticalArea |
Checks if the ball is in a "critical" area, indicating that the goalie should
run to the ball
|
BallInPenaltyArea |
Checks if the ball is in a "critical" area, indicating that the goalie should
run to the ball
|
BallInScorableArea |
Checks if the ball is in a "critical" area, indicating that the goalie should
run to the ball
|
BallIsKeepable |
Belief to decide if the Ball could be keepable for the goal keeping behavior
|
BallKickable |
Checks if the ball is close enough to be kicked
|
BeamTime |
Checks if the game is running and if not if we should beam
|
Belief |
Base class for all Believes
|
FacingAdvantageousKickDirection |
Checks if we are properly aligned with ball and kick direction
|
FacingGoalKickDirection |
Checks if we are properly aligned with ball and kick direction
|
FacingKickDirection |
Checks if we are properly aligned with ball and kick direction
|
GameRunning |
Checks if the game is running already
|
GameStateBelief |
GameState belief
|
GoalieShouldKick |
Checks if the goalie would kick in the wrong direction (own goal)
|
LayOnBack | |
LayOnFront | |
LayOnSide |
Check if the agent lies on its side (which one is not important)
|
Lose | |
OpponentNearBall |
Checks if any opponent is close to the ball
|
OpponentWillKick |
Checks if the ball is in a "critical" area, indicating that the goalie should
run to the ball
|
PlayDefense |
Check if we play in a defending position (the ball is in our own half)
|
PlayOffense |
Check if we play in an offense position (the ball is in the opponents half)
|
ResourceBelieve |
Belief for a proposition that is always true
|
SeeBall |
Checks if the ball was seen in the last x seconds.
|
ShouldWeDribble | |
SimpleFlagBelief |
Generic belief for simple (boolean) flags.
|
StableBeliefDecorator |
Decorates a belief allowing to specify, how many cycles a belief has to be
true, so that it really returns true and vice versa.
|
TeammateCloserToBall |
Checks if any teammate is closer to the ball
|
TemperatureHot | |
Win |