Interface | Description |
---|---|
IAccelerometerPerceptor |
The Accelerometer perceptor measures acceleration in the three-dimensional
space.
|
IAgentStatePerceptor |
The Agent State Perceptor represents the internal state of the robot agent.
|
ICameraTiltPerceptor | |
ICommandPerceptor |
Allows to remote control an agent.
|
ICompassPerceptor | |
ICompositeJointPerceptor |
The Universal Joint Perceptor measures the angles of a two-axis joint.
|
IFlagPerceptor |
The IFlagPerceptor represents flags of the agent.
|
IForceResistancePerceptor |
A Force Resistance Perceptor is a perceptor which exists at some point in the
three-dimensional space (the origin) and a force applies to it.
|
IGameStatePerceptor |
The Game State perceptor is a virtual perceptor representing the actual game
state, consisting of the global server time and the play mode (BeforeKickOff
etc.)
|
IGlobalPosePerceptor |
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
|
IGyroPerceptor |
The Gyro perceptor measures the orientation in the three-dimensional space.
|
IHearPerceptor |
The Hear Perceptor represents virtual ears.
|
IHingeJointPerceptor |
The hinge joint perceptor measures the angle of a single axis joint.
|
ILinePerceptor |
Perceptor for line sequence
|
IPerception |
The perception represents all input an agent can get from the outside.
|
IPerceptor |
A perceptor represents a single sensor input.
|
IPlayerPos |
The Player Position Perceptor represents a single player as reported by the
visual sensor sub-system.
|
IServerMessageParser |
A Server Message Parser receives a String from some interface layer, parses
it into a list of Perceptors and returns them.
|
ITimerPerceptor |
The Timer Perceptor represents the time of the virtual global clock.
|
ITouchPerceptor |
The Touch Perceptor represents a "digital" input: It either touches something
(probably the ground) or it doesn't.
|
IUniversalJointPerceptor |
The Universal Joint Perceptor measures the angles of a two-axis joint.
|
IVisibleObjectPerceptor |
The Visible Object Perceptor represents a single object as reported by the
visual sensor sub-system.
|
Exception | Description |
---|---|
PerceptorConversionException |
Thrown if a piece of a server message could not be converted into a perceptor
|