Modifier and Type | Method and Description |
---|---|
void |
globalWalk(Pose2D walkTo,
org.apache.commons.math3.geometry.euclidean.threed.Vector3D speedThere,
double minSpeedForward,
double minSpeedSideward,
double maxSpeedForward,
boolean hurry)
Set parameters to walk in a global direction
|
void |
walk(double forwards_backwards,
double step_left_right,
double turn_left_right)
Set parameters for Walk.
|
void |
walk(double forwards_backwards,
double step_left_right,
double turn_left_right,
double maxSpeedForward,
boolean hurry)
Set parameters for Walk.
|
abort, getConsecutivePerforms, getIntensity, getName, getPerforms, getRootBehavior, getSuccessfulPerforms, getUnsuccessfulPerforms, init, isFinished, onLeavingBehavior, perform, reload, setIntensity, stayIn, switchFrom
void walk(double forwards_backwards, double step_left_right, double turn_left_right)
forwards_backwards
- positive = forwards; negative = backwards (-100
.. 100)step_left_right
- positive = right; negative = left (-100 .. 100)turn_left_right
- positive = right; negative = left (-30 .. 30)void walk(double forwards_backwards, double step_left_right, double turn_left_right, double maxSpeedForward, boolean hurry)
forwards_backwards
- positive = forwards; negative = backwards (-100
.. 100)step_left_right
- positive = right; negative = left (-100 .. 100)turn_left_right
- positive = right; negative = left (-30 .. 30)void globalWalk(Pose2D walkTo, org.apache.commons.math3.geometry.euclidean.threed.Vector3D speedThere, double minSpeedForward, double minSpeedSideward, double maxSpeedForward, boolean hurry)
left_right
- negative = own goal; positive = opponent goalup_down
- negative = left field side; positive = right field sidedirection
- local angle where to go